PLL

Ja

Ja

R' U L' U2 R U' R' U2 R L

This case allows to exchange 2 adjacent corners

Ua

Ua

M2 U M U2 M' U M2

Permute 3 edges counter-clockwise

Ub

Ub

M2 U' M U2 M' U' M2

Permute 3 edges clockwise. Once you learn all PLLs, come back to learn Us from other angles.

H

H

M2 U' M2 U2 M2 U' M2

Permutes 2-2 opposite edges.

Z

Z

M2 U' M U2 M' U' M2

Permutes 2-2 ajacent edges.

Aa

Aa

l' U R' D2 R U' R' D2 R2

3 corner case. Any other orientation can be done faster like megaminx corners.

Ab

Ab

l' R' D2 R U R' D2 R U' R

3 corners clockwise.

E

E

x' (R U' R') D (R U R') D' (R U R') D (R U' R') D'

4 corners. This algorithm combines 2 pure conmutators.

T

T

(R U R' U') R' F R2 (U' R' U' R U R') F'

Basic case for many PLLs which setup to this case.

Jb

Jb

(R U R') F' (R U R' U') R' F R2 U' R'

This sets up into a T perm.

F

F

R' U' F' (R U R' U') R' F R2 (U' R' U' R U R') U R

This sets up into a T perm.

Y

Y

F (R U' R' U') (R U R') F' (R U R' U') (R' F R F')

Inverse T perm.

V

V

R' U R' U' R D' R' D R' U D' R2 U' R2 D R2

Awful case, just avoid it.

Ra

Ra

R U' R' U' R U R D R' U' R D' R' U2 R'

I don't like these either

Rb

Rb

R' U2 R U2' R' F R U R' U' R' F' R2

Trying to make it better.

Ga

Ga

R2 U R' U R' U' R U' R2 U' D R' U R D'

The key for G perms is to recognize where the headlights are (corners with the same color).

Gb

Gb

R' U' R U D' R2 U R' U R U' R U' R2 D

Bad G

Gc

Gc

R2' F2 R U2 R U2' R' F R U R' U' R' F R2

For me this is the best G and the only one we can execute with this algorithm.

Gd

Gd

R U R' U' D R2 U' R U' R' U R' U R2 D'

Another bad G

Na

Na

R U R' U (R U R') F' (R U R' U' R') F R2 (U' R' U2 R U' R')

Very good Nperm, this one sets up into a Jb perm.

Nb

Nb

r' D' F (r U' r') F' D (r2 U r' U') (r' F r F')

Not so good N perm, but still good.