PLL
Ja
R' U L' U2 R U' R' U2 R L
This case allows to exchange 2 adjacent corners
Ua
M2 U M U2 M' U M2
Permute 3 edges counter-clockwise
Ub
M2 U' M U2 M' U' M2
Permute 3 edges clockwise. Once you learn all PLLs, come back to learn Us from other angles.
H
M2 U' M2 U2 M2 U' M2
Permutes 2-2 opposite edges.
Z
M2 U' M U2 M' U' M2
Permutes 2-2 ajacent edges.
Aa
l' U R' D2 R U' R' D2 R2
3 corner case. Any other orientation can be done faster like megaminx corners.
Ab
l' R' D2 R U R' D2 R U' R
3 corners clockwise.
E
x' (R U' R') D (R U R') D' (R U R') D (R U' R') D'
4 corners. This algorithm combines 2 pure conmutators.
T
(R U R' U') R' F R2 (U' R' U' R U R') F'
Basic case for many PLLs which setup to this case.
Jb
(R U R') F' (R U R' U') R' F R2 U' R'
This sets up into a T perm.
F
R' U' F' (R U R' U') R' F R2 (U' R' U' R U R') U R
This sets up into a T perm.
Y
F (R U' R' U') (R U R') F' (R U R' U') (R' F R F')
Inverse T perm.
V
R' U R' U' R D' R' D R' U D' R2 U' R2 D R2
Awful case, just avoid it.
Ra
R U' R' U' R U R D R' U' R D' R' U2 R'
I don't like these either
Rb
R' U2 R U2' R' F R U R' U' R' F' R2
Trying to make it better.
Ga
R2 U R' U R' U' R U' R2 U' D R' U R D'
The key for G perms is to recognize where the headlights are (corners with the same color).
Gb
R' U' R U D' R2 U R' U R U' R U' R2 D
Bad G
Gc
R2' F2 R U2 R U2' R' F R U R' U' R' F R2
For me this is the best G and the only one we can execute with this algorithm.
Gd
R U R' U' D R2 U' R U' R' U R' U R2 D'
Another bad G
Na
R U R' U (R U R') F' (R U R' U' R') F R2 (U' R' U2 R U' R')
Very good Nperm, this one sets up into a Jb perm.
Nb
r' D' F (r U' r') F' D (r2 U r' U') (r' F r F')
Not so good N perm, but still good.